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3D Modeling & Rigging

Here are some of the models and rigs I've produced over the years in Autodesk Maya.

Character Model - Fairy

This fairy is a character I modelled and rigged for a

two-month group project in my third year of animation.

 

She’s a friendly, eccentric and mischievous fairy that

loves to have fun, play pranks and annoy a reserved leprechaun. Her attire consists of a headband, flower

dress, and grass sandal boots. 

Character Rig - Fairy

The video to the right demonstrates the rig controllers I produced for the fairy character. The rig was created as part of my collaborative final film project—
click here for more details! 

Environment Models - Film Scenes

The environments to the left were produced for a group film project in my third year of animation. The modelling and texturing was completed in collaboration with my partner, Kyra Toomey, while the lighting for the two environments was setup by me.

 

The images are rendered from the main camera
position for the two skits I’ll be animating.

Character Model - Kimi

Kimi is a character I modelled for a two-month project in my second year of animation.

She’s a hyper, eccentric, creative girl that loves the colour orange and enjoys cooking, baking, and photography. Her attire consists of a bow, frilly dress, and skateboard shoes, and her likeness is based on my own. 

Character Model - Naruto 

This model is based on Naruto Uzumaki, the protagonist of Masashi Kishimoto’s manga and anime series Naruto Shippuden.

 

It was designed based on one of the character's 2D poses during my second year of animation, and took one month to produce. 

 

 

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